Life is full of questions that are hard to answer, including what truly killed the dinosaurs? Is there life on Mars? And where is Waldo? But there was one question that no one could answer: “What would it be like if the floor was made of jelly?” Until now, that is. Thanks to the newly-released indie game The Floor is Jelly (TFiJ), created by Ian Snyder, this long-asked question can finally be answered: Trippy yet intriguing.
TFiJ is not a game that digs deep into its character's dark past, nor does it try to shove symbolism down one's throat at every turn. In fact, narrative is altogether absent from the game, as your nameless character (who I shall refer to as Jellykid from now on) drifts from world to world without any sense of urgency. Your only goal is to move from area to area, progressing through magic windows which take Jellykid to the next stage of each level. At the end of each level there is an elevator which connects to the next level.
The controls, like the story, are bare-bones. Your arrow keys move Jellykid from side to side, whilst the space button is used to jump and the down key to activate in-game switches/elevators. With such simple controls the drawing point of the game is of course the jelly filled world that you traverse. For unknown reasons the world is made up of a gelatin substance. When Jellykid first jumps off the ground, a depression appears, but after a few moments the land will spring back up and continue this jelly-like cycle until it loses its momentum. Making use of these physics to create upwards momentum is critical in TFiJ. Along with that, Jellykid is able to cling onto the walls and jump off of them, in similar fashion to the gameplay in Super Meat Boy. Both using the floor to gain height and jumping from wall to wall feels smooth, and when things do go wrong it's often due to the characteristically unexpected movement of the jelly.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Floor Is Jelly (PC) - Review
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