Monday, June 30, 2014

Kirby and the Rainbow Curse Gets the Ball Rolling Again – Preview


Kirby and the Rainbow Curse Gets the Ball Rolling Again – Preview



Kirby and the Rainbow Curse isn’t a traditional Kirby game. It is instead a sequel to 2005′s Nintendo DS title, Kirby: Canvas Curse. In that game, players used the stylus and touch screen to draw rainbow paths to guide Kirby through the level. A decade later, we get to do that again on the GamePad’s touchscreen in Kirby and the Rainbow Curse.



In Rainbow Curse, Kirby is in ball form. He’ll automatically move in whatever direction momentum is taking him and you must use the stylus to draw a safe path for him. Your paths need not be straight lines – they can be drawn in any direction, even upside down, and Kirby will follow it. Tapping Kirby will make the pink puffball use a dash attack, which gets him moving forward and also can be used to take out enemies. When dashing into an enemy, Kirby will take its ability (if it has one) and make it his own. In typical Kirby fashion, that power can then be used to wreak havoc on all of his foes, until Kirby takes a hit or the player chooses to drop the power.


Your stylus paths don’t just advance Kirby to the level’s end point. Skilful line drawing will take Kirby into stars, items, and other goodies that can be picked up throughout the level. They can also be used as walls to protect Kirby from enemies, spikes, or powerful jet streams, just to name a few possibilities.


This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – Kirby and the Rainbow Curse Gets the Ball Rolling Again – Preview

Read more here: gamrReview

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