Friday, August 1, 2014

Dark Souls II: Crown of the Sunken King (PS3) – Review


Dark Souls II: Crown of the Sunken King (PS3) – Review



Dark Souls II is easily one of my favorite games of 2014 and when, after many many attempts, I was finally successful in completing the main story, I couldn’t wait for my next taste of the Souls franchise. Fast forward just four months and I’ve already gotten my wish, in the form of a series of DLC episodes starting off with Crown of the Sunken King. Is this new trial everything a Souls fan could ask for or is it too little too soon after the main game’s release?



First thing’s first, if you have never played Dark Souls II then I suggest reading our published review for that title in order to understand the basics of how the game is played and what changed from the original Dark Souls. Crown of the Sunken King does not make any large sweeping changes to the gameplay, so there’s no reason to go over the base Dark Souls II experience, and this review will instead focus on what Crown of the Sunken King brings to the table.


After you pay for and download the DLC you’ll find your character has been given a Dragon Talon, with hints that you should venture back into Black Gulch. It’s worth noting that this is an added area and isn’t in any notable way separate from the areas of the original game, so if you’ve brought your character into “new game plus” or “plus plus plus”, that difficulty will carry over to the DLC and you’ll have to have defeated The Rotten boss in order to access these new areas. Crown of the Sunken King comes with two major areas, with boss fights attached, and an optional area (in that it is by no means necessary to explore in order to get the titular crown) which contains an extra boss.


This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – Dark Souls II: Crown of the Sunken King (PS3) – Review

Read more here: gamrReview

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