Monday, August 11, 2014

Danganronpa 2 (PSV) – Review


Danganronpa 2 (PSV) – Review



Eschewing the school setting from the first game, Danganronpa 2′s tropical island setting features a whole new cast (for the most part). Sixteen students, with talents ranging from a budding chef to a Princess, have been dragged to this island by a strange rabbit-like robot called Usami. Surprisingly, there’s nothing sinister in Usami’s intentions, and although the students were drugged and dragged along against their will, they need only learn about each other in harmony in order to return home safe and well. This would make for a rather dull murder mystery title, but fortunately it isn’t long before Monokuma shows his face, takes control of the island from Usami, and begins the killing games once again.



Once things finally kick off, the gameplay in Danganronpa 2 is similar to the first. During off days you can wander around the island and spend time with your classmates to learn more about them, with new areas opening up for exploration after each chapter. Learning about your classmates isn’t just for exposition’s sake; it also nets you ‘hope’ fragments, which you can trade into Usami for skills that will help during the eventual classroom trials. After a murder occurs you’ll be tasked with looking for clues as to who the culprit is and the story will not move on until you have found everything necessary to proceed. The challenge comes from thinking about each clue you find so you know where to use it in the upcoming classroom trial.


The other half of Danganronpa 2′s gameplay is centered around the aforementioned classroom trials. Clues you have collected become ammunition which you can use to try to disprove yellow colored statements or support blue colored statements made during arguments between your fellow students. The PlayStation Vita’s touchscreen is perfectly matched for these sections and later in the game you’ll make use of both the front and back touch pads to clear away white noise before firing off your “truth bullet”. Incorrect use of the clues is punished by decreasing a life bar, which is meant to represent the level of trust your other classmates have in you. If their level of trust in you falls too low then they’ll suspect that you’re the killer and will vote accordingly (although you can quickly restart from the section that you failed).


This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – Danganronpa 2 (PSV) – Review

Read more here: gamrReview

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