Wednesday, July 23, 2014

Playstation 4 – Killzone: Shadow Fall Review











Killzone: Shadow Fall Review











Hello and welcome to our Shadow Fall review. This game has come a long way since being announced at the very first PS4 conference in February 2013. It has always pretty much been hyped as the PS4′s true great first-person shooter, as Call of Duty: Ghosts is multiplatform and even released on previous generations. Is Shadow Fall our first worthy first-person shooter entry as PS4 owners? Read on to get our verdict.











The objective of the game is to get involved in a sort of cold war between two factions who have been living together for some time, but things are about to heat up. A impressive wall separates the two. The method of play of Shadow Fall is truly interesting, mostly because of the flexible way you can complete each mission. You can decide to take on the objectives the way you want to. For example, choose a stealth strategy to confuse your enemies, go in shooting like a maniac or go around one of the numerous paths that are generally available to you at any given moment. Contrarily to a few of the way too linear Call of Duty’s we’ve seen in recent years, Shadow Fall makes you feel like you’re actually playing a video game, and not a scripted movie. Throughout the solo campaign, the AI is good, although it can encounter a few problems from time to time.






Controls are good and admittedly quicker than previous Killzone games. Your character move very freely around the map without any bumps or slowdowns. The controls take advantage of the new touchpad on the PS4 controller, and it’s used to select special abilities in combat like a protective shield. It adds a nice touch to the game to make the actions a little more varied. The graphics in Killzone: Shadow Fall are simply amazing, and vivid as well. The environments are huge and impressive and truly show what this new console is capable of. Watching such beautiful graphics at such a high framerate will be a new feeling for a lot of people, unless you’ve been playing on a high-end PC for the last few years. Looking at the scene will certainly make you go “Wow, I’m glad I bought this PS4”. Indeed, the graphical value of this game alone pretty much justifies its price. If you’ve been unimpressed by Killzone’s less flashy graphics in the previous chapters of the series, we suggest that you give this series a new shot with Shadow Fall because the visuals are much brighter and alive. Then, for a little word on the sound aspect, we would say that it’s probably the weaker part of this game. The voice acting could have been better, but it’s bearable.






The replayability of Killzone naturally resides in its multiplayer mode. It doesn’t focus some much on experience and playtime, but on skill. Even if you pick up Shadow Fall a long time after release or decide to spend a lot of time on the single-player campaign, you won’t feel so much of a hit compared to the players who have been playing the multiplayer section since the beginning. Fortunately, in this game you’re not as affected by things like equipment and upgrades as you would in a game like Call of Duty. We found that it was refreshing to finally see a first-person shooter take a different path on that aspect. To add even more variety, there are “Warzones”, custom modes that players create and that can get significant recognition from the community. The top and most popular creations are featured on the main page, and this whole concept adds some replayability to the game as well. Compared to a game like Call of Duty, Killzone fares really well in all kinds of areas. It’s just as fluid as its competitor and shows




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