They say that imitation is the sincerest form of flattery and if that’s true then Dark Souls should be blushing right about now because Lords of the Fallen is definitely doing its best to court fans of that series. Now, that might sound like harsh criticism, but an imitation can be better than the original if it allows itself some freedom to veer off from the original formula and forge its own path. The only important question now is if Lords of the Fallen manages to do just that.
Lords of the Fallen is the story of an evil god who is making his return after 8,000 years of being banished. The time in which the evil god was gone was a time of peace, but anyone who decided to stray from the path of righteousness was branded for their sins. Our main character’s face is covered with brands, indicating that he’s basically done every deadly sin at least twice. So when the evil god comes back, along with his lords, humanity calls upon the baddest of badasses to take them down.
The first thing I noticed about Lords of the Fallen is just how huge your character is. He’s built like a tank, and is much more like a space marine from Warhammer 40k than a standard fantasy character. The enemies you’ll fight aren’t dainty little flowers either; this is a world of giant dudes who must be spending every second they aren’t fighting in the gym. This all adds a sense of epicness to the battles that doesn’t come in most other games. Deep booming sounds of weapons smashing into shields underpins these visuals and left me feeling like I was watching gods do battle.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – Masochistic Gamers have Found their Next Fix in Lords of the Fallen – Preview
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